#ifndef __GLX_packrender_h__
#define __GLX_packrender_h__

/*
 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice including the dates of first publication and
 * either this permission notice or a reference to
 * http://oss.sgi.com/projects/FreeB/
 * shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Except as contained in this notice, the name of Silicon Graphics, Inc.
 * shall not be used in advertising or otherwise to promote the sale, use or
 * other dealings in this Software without prior written authorization from
 * Silicon Graphics, Inc.
 */

#include "glxclient.h"

/*
** The macros in this header convert the client machine's native data types to
** wire protocol data types.  The header is part of the porting layer of the
** client library, and it is intended that hardware vendors will rewrite this
** header to suit their own machines.
*/

/*
** Pad a count of bytes to the nearest multiple of 4.  The X protocol
** transfers data in 4 byte quantities, so this macro is used to
** insure the right amount of data being sent.
*/
#define __GLX_PAD(a) (((a)+3) & ~3)

/*
** Network size parameters
*/
#define sz_double 8

/* Setup for all commands */
#define __GLX_DECLARE_VARIABLES()               \
   __GLXcontext *gc;                            \
   GLubyte *pc, *pixelHeaderPC;                 \
   GLuint compsize, cmdlen

#define __GLX_LOAD_VARIABLES()     \
   gc = __glXGetCurrentContext();  \
   pc = gc->pc;                    \
   /* Muffle compilers */                  \
   cmdlen = 0;         (void)cmdlen;          \
   compsize = 0;       (void)compsize;        \
   pixelHeaderPC = 0;  (void)pixelHeaderPC

/*
** Variable sized command support macro.  This macro is used by calls
** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
** Because of their size, they may not automatically fit in the buffer.
** If the buffer can't hold the command then it is flushed so that
** the command will fit in the next buffer.
*/
#define __GLX_BEGIN_VARIABLE(opcode,size)       \
   if (pc + (size) > gc->bufEnd) {              \
      pc = __glXFlushRenderBuffer(gc, pc);      \
   }                                            \
   __GLX_PUT_SHORT(0,size);                     \
   __GLX_PUT_SHORT(2,opcode)

#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
   pc = __glXFlushRenderBuffer(gc, pc);         \
   __GLX_PUT_LONG(0,size);                      \
   __GLX_PUT_LONG(4,opcode)

#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size)  \
   if (pc + (size) > gc->bufEnd) {                    \
      pc = __glXFlushRenderBuffer(gc, pc);            \
   }                                                  \
   __GLX_PUT_SHORT(0,size);                           \
   __GLX_PUT_SHORT(2,opcode);                         \
   pc += __GLX_RENDER_HDR_SIZE;                       \
   pixelHeaderPC = pc;                                \
   pc += __GLX_PIXEL_HDR_SIZE

#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size)  \
   pc = __glXFlushRenderBuffer(gc, pc);                     \
   __GLX_PUT_LONG(0,size);                                  \
   __GLX_PUT_LONG(4,opcode);                                \
   pc += __GLX_RENDER_LARGE_HDR_SIZE;                       \
   pixelHeaderPC = pc;                                      \
   pc += __GLX_PIXEL_HDR_SIZE

#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size)  \
   if (pc + (size) > gc->bufEnd) {                       \
      pc = __glXFlushRenderBuffer(gc, pc);               \
   }                                                     \
   __GLX_PUT_SHORT(0,size);                              \
   __GLX_PUT_SHORT(2,opcode);                            \
   pc += __GLX_RENDER_HDR_SIZE;                          \
   pixelHeaderPC = pc;                                   \
   pc += __GLX_PIXEL_3D_HDR_SIZE

#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size)  \
   pc = __glXFlushRenderBuffer(gc, pc);                        \
   __GLX_PUT_LONG(0,size);                                     \
   __GLX_PUT_LONG(4,opcode);                                   \
   pc += __GLX_RENDER_LARGE_HDR_SIZE;                          \
   pixelHeaderPC = pc;                                         \
   pc += __GLX_PIXEL_3D_HDR_SIZE

/*
** Fixed size command support macro.  This macro is used by calls that
** are never larger than __GLX_SMALL_RENDER_CMD_SIZE.  Because they
** always fit in the buffer, and because the buffer promises to
** maintain enough room for them, we don't need to check for space
** before doing the storage work.
*/
#define __GLX_BEGIN(opcode,size) \
   __GLX_PUT_SHORT(0,size);      \
   __GLX_PUT_SHORT(2,opcode)

/*
** Finish a rendering command by advancing the pc.  If the pc is now past
** the limit pointer then there is no longer room for a
** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
** assumptions present in the __GLX_BEGIN macro.  In this case the
** rendering buffer is flushed out into the X protocol stream (which may
** or may not do I/O).
*/
#define __GLX_END(size)           \
   pc += size;                       \
   if (pc > gc->limit) {                  \
      (void) __glXFlushRenderBuffer(gc, pc);    \
   } else {                                     \
      gc->pc = pc;                              \
   }

/* Array copy macros */
#define __GLX_MEM_COPY(dest,src,bytes)          \
   if (src && dest)                             \
      memcpy(dest, src, bytes)

/* Single item copy macros */
#define __GLX_PUT_CHAR(offset,a)                \
   *((INT8 *) (pc + offset)) = a

#ifndef _CRAY
#define __GLX_PUT_SHORT(offset,a)               \
   *((INT16 *) (pc + offset)) = a

#define __GLX_PUT_LONG(offset,a)                \
   *((INT32 *) (pc + offset)) = a

#define __GLX_PUT_FLOAT(offset,a)               \
   *((FLOAT32 *) (pc + offset)) = a

#else
#define __GLX_PUT_SHORT(offset,a)               \
   { GLubyte *cp = (pc+offset);                 \
      int shift = (64-16) - ((int)(cp) >> (64-6));                      \
      *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }

#define __GLX_PUT_LONG(offset,a)                \
   { GLubyte *cp = (pc+offset);                 \
      int shift = (64-32) - ((int)(cp) >> (64-6));                      \
      *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }

#define __GLX_PUT_FLOAT(offset,a)               \
   gl_put_float((pc + offset),a)

#define __GLX_PUT_DOUBLE(offset,a)              \
   gl_put_double(pc + offset, a)

extern void gl_put_float( /*GLubyte *, struct cray_single */ );
extern void gl_put_double( /*GLubyte *, struct cray_double */ );
#endif

#ifndef _CRAY

#ifdef __GLX_ALIGN64
/*
** This can certainly be done better for a particular machine
** architecture!
*/
#define __GLX_PUT_DOUBLE(offset,a)              \
   __GLX_MEM_COPY(pc + offset, &a, 8)
#else
#define __GLX_PUT_DOUBLE(offset,a)              \
   *((FLOAT64 *) (pc + offset)) = a
#endif

#endif

#define __GLX_PUT_CHAR_ARRAY(offset,a,alen)                 \
   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)

#ifndef _CRAY
#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                \
   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)

#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                 \
   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)

#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                   \
   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)

#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                  \
   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)

#else
#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                            \
   gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)

#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                             \
   gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)

#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                            \
   gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)

#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                           \
   gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)

extern gl_put_short_array(GLubyte *, short *, int);
extern gl_put_long_array(GLubyte *, long *, int);
extern gl_put_float_array(GLubyte *, float *, int);
extern gl_put_double_array(GLubyte *, double *, int);

#endif /* _CRAY */

#endif /* !__GLX_packrender_h__ */
