/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED
 * Permission to use, copy, modify, and distribute this software for
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  double.c
 *  This is a simple double buffered program.
 *  Pressing the left mouse button rotates the rectangle.
 *  Pressing the middle mouse button stops the rotation.
 */
#include <GL/glut.h>
#include <stdlib.h>

static GLfloat spin = 0.0;
static GLdouble t0 = 0.;

void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT);
   glPushMatrix();
   glRotatef(spin, 0.0, 0.0, 1.0);
   glColor3f(1.0, 1.0, 1.0);
   glRectf(-25.0, -25.0, 25.0, 25.0);
   glPopMatrix();

   glutSwapBuffers();
}

GLdouble gettime(void)
{
    return (GLdouble)(glutGet(GLUT_ELAPSED_TIME)) / 1000.;
}

void spinDisplay(void)
{
   GLdouble t, dt;
   t = gettime();
   dt = t - t0;
   t0 = t;
   spin = spin + 120.0*dt;
   if (spin > 360.0)
      spin = spin - 360.0;
   glutPostRedisplay();
}

void init(void)
{
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_FLAT);
}

void reshape(int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
{
   switch (button) {
      case GLUT_LEFT_BUTTON:
         if (state == GLUT_DOWN)
         {
            t0 = gettime();
            glutIdleFunc(spinDisplay);
         }
         break;
      case GLUT_MIDDLE_BUTTON:
         if (state == GLUT_DOWN)
            glutIdleFunc(NULL);
         break;
      default:
         break;
   }
}

static void
key(unsigned char k, int x, int y)
{
  switch (k) {
  case 27:  /* Escape */
    exit(0);
    break;
  default:
    return;
  }
  glutPostRedisplay();
}

/*
 *  Request double buffer display mode.
 *  Register mouse input callback functions
 */
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
   glutInitWindowSize (250, 250);
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   glutDisplayFunc(display);
   glutReshapeFunc(reshape);
   glutMouseFunc(mouse);
   glutKeyboardFunc(key);
   glutMainLoop();
   return 0;   /* ANSI C requires main to return int. */
}
