/* Shader 2 source, checksum 4917 */
varying vec4 VO3;

void main(void )
{
   gl_FragColor = VO3;
}

/* Compile status: ok */
/* GPU code */
/*
# Fragment Program/Shader
  0: MOV OUTPUT[1], VARYING[0];
  1: END
*/
/* Parameters / constants */
/*
param list 0x81017e8
dirty state flags: 0x0
*/
/* First-draw parameters / constants */
/*
param list 0x8100668
dirty state flags: 0x0
*/
