/*
 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "surface9.h"
#include "device9.h"
#include "basetexture9.h" /* for marking dirty */

#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_dump.h"

#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"

#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"

#define DBG_CHANNEL DBG_SURFACE

HRESULT
NineSurface9_ctor( struct NineSurface9 *This,
                   struct NineUnknownParams *pParams,
                   struct NineUnknown *pContainer,
                   struct pipe_resource *pResource,
                   uint8_t TextureType,
                   unsigned Level,
                   unsigned Layer,
                   D3DSURFACE_DESC *pDesc )
{
    HRESULT hr;

    DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
        This, pParams->device, pResource, Level, Layer, pDesc);

    /* Mark this as a special surface held by another internal resource. */
    pParams->container = pContainer;

    user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) ||
                (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL);

    assert(pResource ||
           pDesc->Pool != D3DPOOL_DEFAULT || pDesc->Format == D3DFMT_NULL);

    This->base.info.screen = pParams->device->screen;
    This->base.info.target = PIPE_TEXTURE_2D;
    This->base.info.format = d3d9_to_pipe_format(pDesc->Format);
    This->base.info.width0 = pDesc->Width;
    This->base.info.height0 = pDesc->Height;
    This->base.info.depth0 = 1;
    This->base.info.last_level = 0;
    This->base.info.array_size = 1;
    This->base.info.nr_samples = pDesc->MultiSampleType;
    This->base.info.usage = PIPE_USAGE_DEFAULT;
    This->base.info.bind = PIPE_BIND_SAMPLER_VIEW;
    This->base.info.flags = 0;

    if (pDesc->Usage & D3DUSAGE_RENDERTARGET)
        This->base.info.bind |= PIPE_BIND_RENDER_TARGET;
    if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL)
        This->base.info.bind |= PIPE_BIND_DEPTH_STENCIL;

    if (pDesc->Pool == D3DPOOL_SYSTEMMEM) {
        This->base.info.usage = PIPE_USAGE_STAGING;
        if (pResource)
            This->base.data = (uint8_t *)pResource; /* this is *pSharedHandle */
        pResource = NULL;
    } else {
        if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
            pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
        pipe_resource_reference(&This->base.resource, pResource);
    }

    hr = NineResource9_ctor(&This->base, pParams, FALSE, D3DRTYPE_SURFACE,
                            pDesc->Pool);
    if (FAILED(hr))
        return hr;
    This->base.usage = pDesc->Usage;

    This->pipe = This->base.base.device->pipe;
    This->transfer = NULL;

    This->texture = TextureType;
    This->level = Level;
    This->level_actual = Level;
    This->layer = Layer;
    This->desc = *pDesc;

    This->stride = util_format_get_stride(This->base.info.format, pDesc->Width);
    This->stride = align(This->stride, 4);

    if (!pResource && !This->base.data) {
        hr = NineSurface9_AllocateData(This);
        if (FAILED(hr))
            return hr;
    } else {
        if (pResource && NineSurface9_IsOffscreenPlain(This))
            pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
    }

    NineSurface9_Dump(This);

    return D3D_OK;
}

void
NineSurface9_dtor( struct NineSurface9 *This )
{
    if (This->transfer)
        NineSurface9_UnlockRect(This);
    NineSurface9_ClearDirtyRects(This);

    pipe_surface_reference(&This->surface[0], NULL);
    pipe_surface_reference(&This->surface[1], NULL);

    NineResource9_dtor(&This->base);
}

struct pipe_surface *
NineSurface9_CreatePipeSurface( struct NineSurface9 *This, const int sRGB )
{
    struct pipe_context *pipe = This->pipe;
    struct pipe_resource *resource = This->base.resource;
    struct pipe_surface templ;

    assert(This->desc.Pool == D3DPOOL_DEFAULT ||
           This->desc.Pool == D3DPOOL_MANAGED);
    assert(resource);

    templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
    templ.u.tex.level = This->level;
    templ.u.tex.first_layer = This->layer;
    templ.u.tex.last_layer = This->layer;

    This->surface[sRGB] = pipe->create_surface(pipe, resource, &templ);
    assert(This->surface[sRGB]);
    return This->surface[sRGB];
}

#ifdef DEBUG
void
NineSurface9_Dump( struct NineSurface9 *This )
{
    struct NineBaseTexture9 *tex;
    GUID id = IID_IDirect3DBaseTexture9;
    REFIID ref = &id;

    DBG("\nNineSurface9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
        "Dims=%ux%u Format=%s Stride=%u Lockable=%i\n"
        "Level=%u(%u), Layer=%u\n", This, This->base.resource, This->base.data,
        nine_D3DPOOL_to_str(This->desc.Pool),
        nine_D3DRTYPE_to_str(This->desc.Type),
        nine_D3DUSAGE_to_str(This->desc.Usage),
        This->desc.Width, This->desc.Height,
        d3dformat_to_string(This->desc.Format), This->stride,
        This->base.resource &&
        (This->base.resource->flags & NINE_RESOURCE_FLAG_LOCKABLE),
        This->level, This->level_actual, This->layer);

    if (!This->base.base.container)
        return;
    NineUnknown_QueryInterface(This->base.base.container, ref, (void **)&tex);
    if (tex) {
        NineBaseTexture9_Dump(tex);
        NineUnknown_Release(NineUnknown(tex));
    }
}
#endif /* DEBUG */

HRESULT WINAPI
NineSurface9_GetContainer( struct NineSurface9 *This,
                           REFIID riid,
                           void **ppContainer )
{
    HRESULT hr;
    if (!NineUnknown(This)->container)
        return E_NOINTERFACE;
    hr = NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer);
    if (FAILED(hr))
        DBG("QueryInterface FAILED!\n");
    return hr;
}

static INLINE void
NineSurface9_MarkContainerDirty( struct NineSurface9 *This )
{
    if (This->texture) {
        struct NineBaseTexture9 *tex =
            NineBaseTexture9(This->base.base.container);
        assert(tex);
        assert(This->texture == D3DRTYPE_TEXTURE ||
               This->texture == D3DRTYPE_CUBETEXTURE);
        if (This->base.pool == D3DPOOL_MANAGED)
            tex->dirty = TRUE;
        else
        if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
            tex->dirty_mip = TRUE;

        BASETEX_REGISTER_UPDATE(tex);
    }
}

HRESULT WINAPI
NineSurface9_GetDesc( struct NineSurface9 *This,
                      D3DSURFACE_DESC *pDesc )
{
    user_assert(pDesc != NULL, E_POINTER);
    *pDesc = This->desc;
    return D3D_OK;
}

/* Wine just keeps a single directy rect and expands it to cover all
 * the dirty rects ever added.
 * We'll keep 2, and expand the one that fits better, just for fun.
 */
INLINE void
NineSurface9_AddDirtyRect( struct NineSurface9 *This,
                           const struct pipe_box *box )
{
    float area[2];
    struct u_rect rect, cover_a, cover_b;

    if (!box) {
        This->dirty_rects[0].x0 = 0;
        This->dirty_rects[0].y0 = 0;
        This->dirty_rects[0].x1 = This->desc.Width;
        This->dirty_rects[0].y1 = This->desc.Height;

        memset(&This->dirty_rects[1], 0, sizeof(This->dirty_rects[1]));
        return;
    }
    rect.x0 = box->x;
    rect.y0 = box->y;
    rect.x1 = box->x + box->width;
    rect.y1 = box->y + box->height;

    if (This->dirty_rects[0].x1 == 0) {
        This->dirty_rects[0] = rect;
        return;
    }

    u_rect_union(&cover_a, &This->dirty_rects[0], &rect);
    area[0] = u_rect_area(&cover_a);

    if (This->dirty_rects[1].x1 == 0) {
        area[1] = u_rect_area(&This->dirty_rects[0]);
        if (area[0] > (area[1] * 1.25f))
            This->dirty_rects[1] = rect;
        else
            This->dirty_rects[0] = cover_a;
    } else {
        u_rect_union(&cover_b, &This->dirty_rects[1], &rect);
        area[1] = u_rect_area(&cover_b);

        if (area[0] > area[1])
            This->dirty_rects[1] = cover_b;
        else
            This->dirty_rects[0] = cover_a;
    }
}

static INLINE uint8_t *
NineSurface9_GetSystemMemPointer(struct NineSurface9 *This, int x, int y)
{
    unsigned x_offset = util_format_get_stride(This->base.info.format, x);

    y = util_format_get_nblocksy(This->base.info.format, y);

    assert(This->base.data);
    return This->base.data + (y * This->stride + x_offset);
}

HRESULT WINAPI
NineSurface9_LockRect( struct NineSurface9 *This,
                       D3DLOCKED_RECT *pLockedRect,
                       const RECT *pRect,
                       DWORD Flags )
{
    struct pipe_resource *resource = This->base.resource;
    struct pipe_box box;
    unsigned usage;

    DBG("This=%p pLockedRect=%p pRect=%p[%u..%u,%u..%u] Flags=%s\n", This,
        pLockedRect, pRect,
        pRect ? pRect->left : 0, pRect ? pRect->right : 0,
        pRect ? pRect->top : 0, pRect ? pRect->bottom : 0,
        nine_D3DLOCK_to_str(Flags));
    NineSurface9_Dump(This);

#ifdef NINE_STRICT
    user_assert(This->base.pool != D3DPOOL_DEFAULT ||
                (resource && (resource->flags & NINE_RESOURCE_FLAG_LOCKABLE)),
                D3DERR_INVALIDCALL);
#endif
    user_assert(!(Flags & ~(D3DLOCK_DISCARD |
                            D3DLOCK_DONOTWAIT |
                            D3DLOCK_NO_DIRTY_UPDATE |
                            D3DLOCK_NOOVERWRITE |
                            D3DLOCK_NOSYSLOCK | /* ignored */
                            D3DLOCK_READONLY)), D3DERR_INVALIDCALL);
    user_assert(!((Flags & D3DLOCK_DISCARD) && (Flags & D3DLOCK_READONLY)),
                D3DERR_INVALIDCALL);

    /* check if it's already locked */
    user_assert(This->lock_count == 0, D3DERR_INVALIDCALL);
    user_assert(pLockedRect, E_POINTER);

    user_assert(This->desc.MultiSampleType == D3DMULTISAMPLE_NONE,
                D3DERR_INVALIDCALL);

    if (pRect && This->base.pool == D3DPOOL_DEFAULT &&
        util_format_is_compressed(This->base.info.format)) {
        const unsigned w = util_format_get_blockwidth(This->base.info.format);
        const unsigned h = util_format_get_blockheight(This->base.info.format);
        user_assert(!(pRect->left % w) && !(pRect->right % w) &&
                    !(pRect->top % h) && !(pRect->bottom % h),
                    D3DERR_INVALIDCALL);
    }

    if (Flags & D3DLOCK_DISCARD) {
        usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
    } else {
        usage = (Flags & D3DLOCK_READONLY) ?
            PIPE_TRANSFER_READ : PIPE_TRANSFER_READ_WRITE;
    }
    if (Flags & D3DLOCK_DONOTWAIT)
        usage |= PIPE_TRANSFER_DONTBLOCK;

    if (pRect) {
        rect_to_pipe_box(&box, pRect);
        if (u_box_clip_2d(&box, &box, This->desc.Width,
                          This->desc.Height) < 0) {
            DBG("pRect clipped by Width=%u Height=%u\n",
                This->desc.Width, This->desc.Height);
            return D3DERR_INVALIDCALL;
        }
    } else {
        u_box_origin_2d(This->desc.Width, This->desc.Height, &box);
    }

    user_warn(This->desc.Format == D3DFMT_NULL);

    if (This->base.data) {
        DBG("returning system memory\n");

        pLockedRect->Pitch = This->stride;
        pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
                                                              box.x, box.y);
    } else {
        DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
            resource, This->level, usage);

        pLockedRect->pBits = This->pipe->transfer_map(This->pipe, resource,
                                                      This->level, usage, &box,
                                                      &This->transfer);
        if (!This->transfer) {
            DBG("transfer_map failed\n");
            if (Flags & D3DLOCK_DONOTWAIT)
                return D3DERR_WASSTILLDRAWING;
            return D3DERR_INVALIDCALL;
        }
        pLockedRect->Pitch = This->transfer->stride;
    }

    if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) {
        NineSurface9_MarkContainerDirty(This);
        if (This->base.pool == D3DPOOL_MANAGED)
            NineSurface9_AddDirtyRect(This, &box);
    }

    ++This->lock_count;
    return D3D_OK;
}

HRESULT WINAPI
NineSurface9_UnlockRect( struct NineSurface9 *This )
{
    DBG("This=%p lock_count=%u\n", This, This->lock_count);
    user_assert(This->lock_count, D3DERR_INVALIDCALL);
    if (This->transfer) {
        This->pipe->transfer_unmap(This->pipe, This->transfer);
        This->transfer = NULL;
    }
    --This->lock_count;
    return D3D_OK;
}

HRESULT WINAPI
NineSurface9_GetDC( struct NineSurface9 *This,
                    HDC *phdc )
{
    STUB(D3DERR_INVALIDCALL);
}

HRESULT WINAPI
NineSurface9_ReleaseDC( struct NineSurface9 *This,
                        HDC hdc )
{
    STUB(D3DERR_INVALIDCALL);
}

/* nine private */

HRESULT
NineSurface9_AllocateData( struct NineSurface9 *This )
{
#if 0
    struct pipe_screen *screen = This->base.info.screen;
    /* XXX: Can't use staging resource because apparently apps expect
     * memory offsets to be the same across locks.
     * NV50 doesn't support direct mapping yet so only enable this if
     * everything else works.
     */
    if (This->base.pool == D3DPOOL_SYSTEMMEM) {
        /* Allocate a staging resource to save a copy:
         * user -> staging resource
         * staging resource -> (blit) -> video memory
         *
         * Instead of:
         * user -> system memory
         * system memory -> transfer staging area
         * transfer -> video memory
         *
         * Does this work if we "lose" the device ?
         */
        struct pipe_resource *resource;
        struct pipe_resource templ;

        templ.target = PIPE_TEXTURE_2D;
        templ.format = This->base.info.format;
        templ.width0 = This->desc.Width;
        templ.height0 = This->desc.Height;
        templ.depth0 = 1;
        templ.array_size = 1;
        templ.last_level = 0;
        templ.nr_samples = 0;
        templ.usage = PIPE_USAGE_STAGING;
        templ.bind =
            PIPE_BIND_SAMPLER_VIEW |
            PIPE_BIND_TRANSFER_WRITE |
            PIPE_BIND_TRANSFER_READ;
        templ.flags = 0;

        DBG("(%p(This=%p),level=%u) Allocating staging resource.\n",
            This->base.base.container, This, This->level);

        resource = screen->resource_create(screen, &templ);
        if (!resource)
            DBG("Failed to allocate staging resource.\n");

        /* Also deallocate old staging resource. */
        pipe_resource_reference(&This->base.resource, resource);
    }
#endif
    if (!This->base.resource) {
        const unsigned size = This->stride *
            util_format_get_nblocksy(This->base.info.format, This->desc.Height);

        DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
            This->base.base.container, This, This->level, size);

        This->base.data = (uint8_t *)MALLOC(size);
        if (!This->base.data)
            return E_OUTOFMEMORY;
    }
    return D3D_OK;
}

IDirect3DSurface9Vtbl NineSurface9_vtable = {
    (void *)NineUnknown_QueryInterface,
    (void *)NineUnknown_AddRef,
    (void *)NineUnknown_Release,
    (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
    (void *)NineResource9_SetPrivateData,
    (void *)NineResource9_GetPrivateData,
    (void *)NineResource9_FreePrivateData,
    (void *)NineResource9_SetPriority,
    (void *)NineResource9_GetPriority,
    (void *)NineResource9_PreLoad,
    (void *)NineResource9_GetType,
    (void *)NineSurface9_GetContainer,
    (void *)NineSurface9_GetDesc,
    (void *)NineSurface9_LockRect,
    (void *)NineSurface9_UnlockRect,
    (void *)NineSurface9_GetDC,
    (void *)NineSurface9_ReleaseDC
};


static INLINE boolean
NineSurface9_IsDirty(struct NineSurface9 *This)
{
    return This->dirty_rects[0].x1 != 0;
}

HRESULT
NineSurface9_CopySurface( struct NineSurface9 *This,
                          struct NineSurface9 *From,
                          const POINT *pDestPoint,
                          const RECT *pSourceRect )
{
    struct pipe_context *pipe = This->pipe;
    struct pipe_resource *r_dst = This->base.resource;
    struct pipe_resource *r_src = From->base.resource;
    struct pipe_transfer *transfer;
    struct pipe_box src_box;
    struct pipe_box dst_box;
    uint8_t *p_dst;
    const uint8_t *p_src;

    user_assert(This->desc.Format == From->desc.Format, D3DERR_INVALIDCALL);

    dst_box.x = pDestPoint ? pDestPoint->x : 0;
    dst_box.y = pDestPoint ? pDestPoint->y : 0;

    user_assert(dst_box.x >= 0 &&
                dst_box.y >= 0, D3DERR_INVALIDCALL);

    dst_box.z = This->layer;
    src_box.z = From->layer;

    dst_box.depth = 1;
    src_box.depth = 1;

    if (pSourceRect) {
        /* make sure it doesn't range outside the source surface */
        user_assert(pSourceRect->left >= 0 &&
                    pSourceRect->right <= From->desc.Width &&
                    pSourceRect->top >= 0 &&
                    pSourceRect->bottom <= From->desc.Height,
                    D3DERR_INVALIDCALL);
        if (rect_to_pipe_box_xy_only_clamp(&src_box, pSourceRect))
            return D3D_OK;
    } else {
        src_box.x = 0;
        src_box.y = 0;
        src_box.width = From->desc.Width;
        src_box.height = From->desc.Height;
    }

    /* limits */
    dst_box.width = This->desc.Width - dst_box.x;
    dst_box.height = This->desc.Height - dst_box.y;

    user_assert(src_box.width <= dst_box.width &&
                src_box.height <= dst_box.height, D3DERR_INVALIDCALL);

    dst_box.width = src_box.width;
    dst_box.height = src_box.height;

    /* Don't copy to device memory of managed resources.
     * We don't want to download it back again later.
     */
    if (This->base.pool == D3DPOOL_MANAGED)
        r_dst = NULL;

    /* Don't copy from stale device memory of managed resources.
     * Also, don't copy between system and device if we don't have to.
     */
    if (From->base.pool == D3DPOOL_MANAGED) {
        if (!r_dst || NineSurface9_IsDirty(From))
            r_src = NULL;
    }

    if (r_dst && r_src) {
        pipe->resource_copy_region(pipe,
                                   r_dst, This->level,
                                   dst_box.x, dst_box.y, dst_box.z,
                                   r_src, From->level,
                                   &src_box);
    } else
    if (r_dst) {
        p_src = NineSurface9_GetSystemMemPointer(From, src_box.x, src_box.y);

        pipe->transfer_inline_write(pipe, r_dst, This->level,
                                    0, /* WRITE|DISCARD are implicit */
                                    &dst_box, p_src, From->stride, 0);
    } else
    if (r_src) {
        p_dst = NineSurface9_GetSystemMemPointer(This, 0, 0);

        p_src = pipe->transfer_map(pipe, r_src, From->level,
                                   PIPE_TRANSFER_READ,
                                   &src_box, &transfer);
        if (!p_src)
            return D3DERR_DRIVERINTERNALERROR;

        util_copy_rect(p_dst, This->base.info.format,
                       This->stride, dst_box.x, dst_box.y,
                       dst_box.width, dst_box.height,
                       p_src,
                       transfer->stride, src_box.x, src_box.y);

        pipe->transfer_unmap(pipe, transfer);
    } else {
        p_dst = NineSurface9_GetSystemMemPointer(This, 0, 0);
        p_src = NineSurface9_GetSystemMemPointer(From, 0, 0);

        util_copy_rect(p_dst, This->base.info.format,
                       This->stride, dst_box.x, dst_box.y,
                       dst_box.width, dst_box.height,
                       p_src,
                       From->stride, src_box.x, src_box.y);
    }

    if (This->base.pool == D3DPOOL_DEFAULT ||
        This->base.pool == D3DPOOL_MANAGED)
        NineSurface9_MarkContainerDirty(This);
    if (!r_dst && This->base.resource)
        NineSurface9_AddDirtyRect(This, &dst_box);

    return D3D_OK;
}

/* Gladly, rendering to a MANAGED surface is not permitted, so we will
 * never have to do the reverse, i.e. download the surface.
 */
HRESULT
NineSurface9_UploadSelf( struct NineSurface9 *This )
{
    struct pipe_context *pipe = This->pipe;
    struct pipe_resource *res = This->base.resource;
    uint8_t *ptr;
    unsigned i;

    assert(This->base.pool == D3DPOOL_MANAGED);

    if (!NineSurface9_IsDirty(This))
        return D3D_OK;

    for (i = 0; i < Elements(This->dirty_rects); ++i) {
        struct pipe_box box;
        nine_u_rect_to_pipe_box(&box, &This->dirty_rects[i], This->layer);

        if (box.width == 0)
            break;
        ptr = NineSurface9_GetSystemMemPointer(This, box.x, box.y);

        pipe->transfer_inline_write(pipe, res, This->level,
                                    0,
                                    &box, ptr, This->stride, 0);
    }
    NineSurface9_ClearDirtyRects(This);

    return D3D_OK;
}

void
NineSurface9_SetResourceResize( struct NineSurface9 *This,
                                struct pipe_resource *resource )
{
    assert(This->level == 0 && This->level_actual == 0);
    assert(!This->lock_count);
    assert(This->desc.Pool == D3DPOOL_DEFAULT);
    assert(!This->texture);

    pipe_resource_reference(&This->base.resource, resource);

    This->desc.Width = This->base.info.width0 = resource->width0;
    This->desc.Height = This->base.info.height0 = resource->height0;

    This->stride = util_format_get_stride(This->base.info.format,
                                          This->desc.Width);
    This->stride = align(This->stride, 4);

    pipe_surface_reference(&This->surface[0], NULL);
    pipe_surface_reference(&This->surface[1], NULL);
}


static const GUID *NineSurface9_IIDs[] = {
    &IID_IDirect3DSurface9,
    &IID_IDirect3DResource9,
    &IID_IUnknown,
    NULL
};

HRESULT
NineSurface9_new( struct NineDevice9 *pDevice,
                  struct NineUnknown *pContainer,
                  struct pipe_resource *pResource,
                  uint8_t TextureType,
                  unsigned Level,
                  unsigned Layer,
                  D3DSURFACE_DESC *pDesc,
                  struct NineSurface9 **ppOut )
{
    NINE_DEVICE_CHILD_NEW(Surface9, ppOut, pDevice, /* args */
                          pContainer, pResource,
                          TextureType, Level, Layer, pDesc);
}
