# top torch
[event]
repeat=false
mapmod=object,12,31,167
soundfx=soundfx/environment/open_fire_loop.ogg,12,31,true

# bottom torch
[event]
repeat=false
mapmod=object,21,31,167
soundfx=soundfx/environment/open_fire_loop.ogg,21,31,true

# spawn zombie pair
[event]
repeat=false
spawn=zombie_lvl3,13,31;zombie_lvl3,20,31
