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OpenShot Audio Library | OpenShotAudio 0.4.0
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#include <juce_Synthesiser.h>
Public Types | |
| using | Ptr = ReferenceCountedObjectPtr<SynthesiserSound> |
Public Member Functions | |
| ~SynthesiserSound () override | |
| virtual bool | appliesToNote (int midiNoteNumber)=0 |
| virtual bool | appliesToChannel (int midiChannel)=0 |
Public Member Functions inherited from juce::ReferenceCountedObject | |
| void | incReferenceCount () noexcept |
| void | decReferenceCount () noexcept |
| bool | decReferenceCountWithoutDeleting () noexcept |
| int | getReferenceCount () const noexcept |
Additional Inherited Members | |
Protected Member Functions inherited from juce::ReferenceCountedObject | |
| ReferenceCountedObject ()=default | |
| ReferenceCountedObject (const ReferenceCountedObject &) noexcept | |
| ReferenceCountedObject (ReferenceCountedObject &&) noexcept | |
| ReferenceCountedObject & | operator= (const ReferenceCountedObject &) noexcept |
| ReferenceCountedObject & | operator= (ReferenceCountedObject &&) noexcept |
| virtual | ~ReferenceCountedObject () |
| void | resetReferenceCount () noexcept |
Describes one of the sounds that a Synthesiser can play.
A synthesiser can contain one or more sounds, and a sound can choose which midi notes and channels can trigger it.
The SynthesiserSound is a passive class that just describes what the sound is - the actual audio rendering for a sound is done by a SynthesiserVoice. This allows more than one SynthesiserVoice to play the same sound at the same time.
Definition at line 41 of file juce_Synthesiser.h.
The class is reference-counted, so this is a handy pointer class for it.
Definition at line 67 of file juce_Synthesiser.h.
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protected |
Definition at line 26 of file juce_Synthesiser.cpp.
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override |
Destructor.
Definition at line 27 of file juce_Synthesiser.cpp.
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pure virtual |
Returns true if the sound should be triggered by midi events on a given channel.
The Synthesiser will use this information when deciding which sounds to trigger for a given note.
Implemented in juce::SamplerSound.
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pure virtual |
Returns true if this sound should be played when a given midi note is pressed.
The Synthesiser will use this information when deciding which sounds to trigger for a given note.
Implemented in juce::SamplerSound.